In this ever-changing world, it can be hard to keep up with the latest technology trends. But as we all know, in order to be successful in the football world, you have to be able to run with the times—especially when it comes to NFL betting!

To make your football betting experience as successful as possible, you need to stay on top of the latest NFL odds and how they’re being set, so you can always make sound decisions about what games and teams are worth betting on.

The Use of Virtual Reality


Virtual reality is a relatively new technology that has started to be introduced into the world of football. It’s being used as a way to bring out a more immersive experience for fans who enjoy watching games. One of the most notable examples of this was during last year’s Super Bowl when NBC Sports broadcasted live 360-degree video from within U.S. Bank Stadium during halftime, allowing viewers at home to feel like they were in the stadium with players and other fans without having to leave their living room couch.

Another example of VR being used in football is through augmented reality, which can be done through apps on mobile devices, as well as platforms such as YouTube and Facebook Live. These apps give users the ability to overlay different scenes and graphics onto live footage of football matches, giving it an even more immersive viewing experience than ever before.

The Patriots quarterback Tom Brady recently partnered with Intel to produce a series of videos that show behind-the-scenes footage of his team’s preparation for Sunday’s AFC Championship game against the Jacksonville Jaguars by giving viewers an inside look at what it’s like on a typical day in the life of Brady himself. Viewers are able to watch these clips using augmented reality through their phone or computer screen, making it seem as though Brady is standing right there next to them!

The Use of Motion Capture


Motion capture can be used to create a digital representation of an actor’s physical performance, which is then applied to a 3D model of a human, animal, or fantasy character. This process is sometimes referred to as virtual acting and is often seen in video games, animated films, and televised football commercials.

One of the most notable examples of motion capture technology can be found in The Last Samurai. In the film, Tom Cruise takes on the role of Nathan Algren and he was filmed using traditional cameras while wearing markers that allowed his movements to be digitally captured for manipulation.

More recently motion capture technology has been used extensively by television networks to produce real-time graphics during football games. In 2012 Fox Sports experimented with a system that utilized headgear and markers that transmitted data directly to their broadcast center where it was interpreted and incorporated into on-screen graphics.

By 2015 NBC started using a system that provided broadcasters with real-time data on player speed, location, and distance traveled, and jump height. This information was gathered using microchips located inside players’ shoulder pads which sent location data via radio signals. The success of these projects inspired other TV networks to invest in similar systems as they realized just how quickly motion capture technology could enhance coverage of live sporting events.

The Use of Data and Analytics


It should come as no surprise that data and analytics are changing the way teams look at football games. Data has been a part of football for years, but it’s now being applied more thoughtfully to new areas of interest like player health, officiating, and recruiting. Teams are also starting to use analytics to predict plays before they happen. What we’re trying to do is get a jump on what an offense is going to do, said Chris Collinsworth, broadcaster for Sunday Night Football on NBC Sports and Pro Football Hall of Fame member.

While using data and analytics has been a part of football for years, it’s now being applied more thoughtfully to new areas of interest. For instance, teams are now using analytics to try and predict plays before they happen. Teams use all of their films, then take it down to about 15 seconds [sometimes less], said Collinsworth. We’re trying to get a jump on what an offense is going to do based on formations or down and distance, so you can get some really good predictive stuff with that information.

The Use of Augmented Reality


Augmented reality is a technology that allows users to superimpose images, graphics and other data over their field of vision. It has been used in various aspects of life, ranging from entertainment to education. AR is used as a form of marketing and advertising by many companies, including the National Football League (NFL). The NFL uses AR technology during football games to display stats like player health and time remaining on a clock over players while they are playing on TV.

The use of this technology can be seen as an extension of other methods that have been historically used by sports networks such as ESPN or NBC Sports to display stats. Augmented Reality provides viewers with more information about what’s happening in a game than would otherwise be available without it.

In addition to simply providing more information, augmented reality also makes it easier to process that information. Viewers have less time to take their eyes off of a game because they can quickly see information about players without having to look down at another screen. Fans don’t even need a screen anymore, as new mobile devices allow for easy display and interaction with AR software.


Technology has changed so much about how we watch football games, both at home and on the go. Streaming games is now more popular than ever with many sites providing free access to a variety of TV channels.

The convenience of streaming is hard to beat, but if you still want to go old school there are plenty of options for you as well. Watching on mobile devices is still a viable option as it provides fans with a more personal experience and gives them up-to-the-minute stats that can’t be found elsewhere.